Most players know about the changes suggested by players, seen in threads such as this thread by Alialime or on this suggested changes page on the Turf Battles Wiki.
What many my not realize it that there are a number of future updates planned for Turf Battles that already exist in the Korean version, known as Sephiroth. For those of you who either have not seen this game or have not spent the time digging through the Korean site, here’s a sneak peak of what we can expect to see. Here below, in no particular order:
Extended Eastern South Daria (East Ladianes)
As most players know, the Eastern map of Ladianes is only partially finished at this time. However that will change.
The extended area is divided into two areas dominated by 2 monsters tribes; the decayed ghost town of Vehellion and the polluted area in the North East. Both of these areas have unique monsters.
It will still be impossible to save the teleport locations and teleport in the extended area. However, there are 5 Crystal Shifters in the extended East area. Once a Crystal Shifter NPC has been spoken to, players can use move to that shifter by speaking to any other shifter in the area.
In these areas you will see a bunch of new monsters, approximately 35 new species. While killing these monsters, players will find new drops similar to the “Bloody Elements” which can be turned in for great rewards.
Finally, a grand total of 30 new quests will be added, 25 of which will be one time only per character, while the other 5 will be daily quests.
Apprentice Skills (Low Level Skills)
Each class will be gaining 3 new abilities similar to style of the Master and Transformation Skills specifically for lower level players. They will be able to learn these skills by reaching certain levels and trading in special items in exchange for the skill. All these abilities are Active skills, meaning they need to be used in order for them to take affect.
Blade Warriors will be gaining:
Lightening Blast: similar to Soul Blade.
Guardian Shield: temporarily increases block rate at cost of magic defense.
Sword Crash: increases attack success rate while lowering opponents block rate.
Fist Warriors can expect to find:
Chaotic Blast: similar to Soul Fist.
Thrust: close range attack with bleeding damage.
Dynamic Finish: temporary extra damage triggered by using any Finish SKill.
Red Mages will enjoy:
Phantom Fire: creates burning area that causes burn damage.
Mana Rejuvenation: increases mana recovery speed.
Fortification: increases stamina and maximum mana temporarily.
Archers shall love:
Piercing Arrow: similar to Deadly Count but with bleed damage.
Exploding Arrow: arrow explodes for AOE damage similar to Rainbow Arrow.
Devastate: increases attack power against all monster types.
Blue Mages should be quick to learn:
Frozen Ground: similar to Winter Restriction, slows opponent speed in area.
Mana Rejuvenation: increase mana recovery time.
Fortification: increases stamina and maximum mana temporarily.
Awakened Skills
In addition to the lower level skills above, new skills for players above 203 will be available after completing a quest similar to the Master and Transformation quests. This will also allow players to hold additional potions. All these abilities are Active skills, meaning they need to be used in order for them to take affect.
Blade Warriors will be gaining:
Assault: decreases distance to the target and attacks in a flash.
Blade Storm: uses energy to attack target and cause bleeding damage.
Nightmare: causes insane damage and destroys opponents speed and defense.
Fist Warriors can expect to find:
Death Time: similar to a “Doom” effect, explosive damage is dealt after 5 seconds.
Untouchable: increases avoidance rate to mythic proportions.
Riot: boosts attack power but drops avoidance rate to zero for 15 seconds.
Red Mages will enjoy:
Explosion: massive fire bomb that consumes some of the user’s hp to fuel the fire.
Acheron Flame: drops enemy magic defense and deals additional AOE damage.
Silent: prohibits enemy ability to use Master, Trans and Awakened Skills.
Archers shall love:
Restraint Shot: deals damage, drops enemy stamina and monster speed by half.
Eradication: removes any negative effects and increases magic defense.
Demolition: increases attack power by absorbing mana and stamina.
Blue Mages should be quick to learn:
Cancelation: removes all buffs from opponents except for Item Mall buffs.
Cold Reflection: damage dealt to user is reflected and reduces opponent speed.
Hail Storm: creates damage over a wide area, slowing all effected opponents.
That’s all for now Folks! Stay tuned for new information and sneak peaks as Turf Battles progresses!
Nice post. Can’t wait for this new stuff
[...] Future New Game Content. I know many may have seen the earlier post right over here about the great new content. Some additional stuff not even in that post might be added sooner than [...]
silent sounds like a bad idea
¸lets start play archer
Nah ah
Red mage awakening skill ; Silent, DEFINATELY NEEDS TO BE NURFED.
(Not a WoW player, just picked that up from some friends that DO play.)
Some others like, Cancelation and Demolotion can be nurfed too.
I know they will have more things in this TB, but, it’s an early notice ^^